10 Things Ruining Video Games
4. Quick-Time Events – QTEs
When Shenmue showed us that a game could rely almost completely on Quick-Time Events we were amazed. Well we lost in oblivion of cinematic, and didn’t realize that cinematic in gaming can easily become another name for non-interactive.
Since then, Quick Time Events become almost hated for the gaming community. But that’s not all, they can be done well. Heavy Rain’s QTEs are really suspenseful and clever, in God of War they are infrequent but really add a feel and taste to the game.
But various XXX games have abused this feature only to emotionally engage us in boring cut-scenes (Hold X to Pay Respect) aggravating instant death prompt that comes out of nowhere in Tomb Raider, or a complete game that had no clue how to be a game in first place, forced you to sit through a long cut scene, occasionally pressing a button to say, Yes The Order: 1886 I’m looking at You!