20 Reasons 2016’s Biggest Games Might Disappoint
20 Reasons 2016’s Biggest Games Might Disappoint
There are certainly various video games to be excited about in 2016: impressive new IPs we have been hearing about for years, long awaited sequels and there’s a likelihood of Nintendo launching its new NX console at the end of this year.
That’s being said, we all know very well that there are always disappointments and reasons for a hyped-up game to fall short of expectations and its hype. Any one of these 20 games has a potential to be an amazing hit, and in some cases a true masterpiece, but each could also trip over endless obstacles placed in its way and end up as a huge disappointment.
From internal developmental and technical issues through to the weight of its own ambitions and current trends of the market, these games certainly have great potential, but it could also so easily become a mediocre end product.
Here are 20 Reasons 2016’s Biggest Games Might Disappoint;
20. Doom – Deviates Too Much From The Franchise Formula
The Hype: Doom is a gory, glossy and a reboot of a classic franchise, featuring gruesome demons from Hell, deadly weapons and a great multiplayer.
Why It Might Disappoint: As promising as all these above feature sounds, there are a few points that Doom idealist may struggle with. For one, the game seems to be full of extended death animations which feel little odd with breakneck pace of the series, then there is the promise that the game’s single player campaign is of 13 hours, which even hardcore fans may agree is a bit excessive for something so simple.
And finally, there is the multiplayer, which by the latest trailer, looks closer to a cross between Quake 3 Arena and Halo than the typical Doom mayhem we are used to. Perhaps these new decorations will be good for the game, or maybe they will just alienate those features that made this franchise so successful in the first place.
19. Star Fox Zero – Crippled By Terrible Controls
The Hype: The first full new Star Fox game in decade, Zero struggles to retain most of the series’ root elements as it arrives on Wii U, but will make use of console’s gyroscopic controls and second screen to support a more hands-on experience.
Why It Might Disappoint: Of all the video games on this list, Zero is probably one of the most likely games to be a huge disappointment, if only because reactions from journalists who have played this game have been pretty unkind.
The main point for most appears to be its controls, which some have rather said ‘take some time to get use to’, while others have called them unintuitive and clunky, resulting in by far the most difficult game of Star Fox, rather than driving from any honest level of challenge.
18. Quantum Break – A Game Or A TV Show
The Hype: The latest game from Remedy Entertainment, is an action third-person shooter in which player can manipulate time to their advantage to defeat different enemies. In an exceptional move, Quantum Break also comes bundled with a live-action TV show, which will show the perspectives of the villains and play in-between game’s missions.
Why It Might Disappoint: For starters, Remedy Entertainment can be a hit-and-miss as far as their past failures and successes go, and then there is the feeling that Quantum Break could be a style-over-substance title that got amazing ideas but, like Infamous: Second Son, is pretty hollow as far as mission diversity goes.
And finally, there is a prevailing feeling that too much emphasis may have been put into the glazing live-action videos rather than the gameplay of this game, or that audiences may not take it kindly where they have to put the controller down for 10-15 minutes at a time when they want to play and get onto the next mission.
17. Mirror’s Edge Catalyst – Too Short and Too Empty
The Hype: 2008’s action platformer gets a long-awaited reboot rather than a sequel, returning to the series’ parkour-driven play style while introducing an open-world that is apparently totally free of any loading screens.
Why It Might Disappoint: For one, Mirror’s Edge Catalyst has completely removed the gunplay from the equation, which may be disappointing to some or result in mechanically frustrating game if the close-quarters combat is not up to scratch.
More than anything, though, the general concern is that, like the first game in the series, it may boast a strong foundation but not present enough to actually feel like a complete fleshed-out AAA video game, and might also clock in at too short to justify purchasing on release. Basically, Mirror’s Edge Catalyst could end up feeling like an indie you would expect to pay $15-20 for.
16. Call Of Duty 2016 – Feels Like A Step Backwards
The Hype: Practically nothing is known about the next Call of Duty, except that it is going to be developed by Infinity Ward, and rumors point to it as Call of Duty: Bloodlines.
Why It Might Disappoint: Infinity Ward really twisted the pooch with Call of Duty’s first current-gen title, Ghosts, so it is possible that they have just lost their flare for the franchise, having 3 years to work on their new title, there is hope that it really cannot be any worse than CoD: Ghosts.
But what is really going to hurt the new game is how surprisingly stuffed with content last year’s CoD: Black Ops III was: aside from longer campaign, zombies mode and a huge multiplayer suite. The game featured a complete fleshed-out zombie campaign ‘Nightmares’, adding even more value-for-money.
Though it is likely that Activision does coordinate between developers and share ideas, if Infinity Ward provides anything less, it is going to be easy to express that this new CoD feels like a step back from the peaks of Black Ops 3.